Task Bar Cube Fusion Guide: Inputs, Rarity & Tier Upgrades
Compare Task Bar Cube fusion, rarity upgrades, and tier upgrades, including item counts, coin costs, and what official screenshots confirm.
Task Bar Cube Gameplay Walkthrough LONGPLAY 4K 60FPS PC - No Commentary — Velirplay
General game footage used as fallback media. This is not a keyword-specific tutorial or device benchmark; use the cited references for factual claims.
Choose the equipment change you actually want
This Task Bar Cube fusion guide helps you avoid committing nine items when you actually want a predictable rarity increase. Fusion, Rarity Upgrade, and Tier Upgrade solve different equipment problems, and choosing between them changes what you spend and what you can expect. Use this Task Bar Cube fusion guide to check the inputs, advertised outcome, and uncertainty before you commit.
This article covers the Steam Windows launch release dated October 25, 2026, based on the official Task Bar Cube Steam listing and its promotional equipment screenshot, reviewed October 26, 2026. The mechanics below describe the screenshot’s advertised behavior. They have not been independently tested in the live game, and no numbered patch is verified.
Start by identifying your goal:
| Your equipment goal | Relevant panel | Advertised input or cost | Outcome and uncertainty |
|---|---|---|---|
| Produce a new item | Fusion | Nine items | Output tier and rarity depend on the inputs and chance |
| Raise a specific item’s rarity | Rarity Upgrade | Three to eight compatible items, depending on rarity | Same item at the next rarity, without a luck roll |
| Raise an item’s tier | Tier Upgrade | Iron, Gold, and Platinum Coins | Successful attempts raise tier while retaining rarity; failed attempts spend coins |
For a targeted rarity increase, inspect your compatible duplicates first. For a tier increase, inspect the coin cost and success chance. Choose fusion when your goal is its new-item result and you accept uncertainty about the output.
Equipment has seven rarities and seven tiers per item. Those are separate progression dimensions. The rarity panel refers to item “level,” while other equipment descriptions use “tier.” Read the labels in the current panel; the screenshot does not establish an additional equipment leveling system.
Task Bar Cube fusion guide: how the nine-item trade works
The official promotional screenshot describes fusion as combining nine items into one new item. Its output tier and rarity are influenced by the average qualities of the selected inputs. The description does not promise that the result will exceed your strongest ingredient.
| Fusion detail | Advertised behavior | What remains unspecified |
|---|---|---|
| Input count | Nine items produce one new item | A complete compatibility or recipe database |
| Output quality | Tier and rarity are around the input average | Exact calculation, weighting, and rounding |
| Fusion Level | Every fusion increases Fusion Level | A universal XP curve or unlock threshold |
| Higher Fusion Level | Improves the chance of better output tier and rarity | Fixed odds that apply to every selection |
What “around the average” means for your decision
Treat the average description as a reason to inspect the entire batch. One valuable ingredient does not establish a guaranteed output tier or rarity for the other eight items. The supplied evidence provides no formula that would justify predicting an exact result.
Avoid assigning numerical values to rarity labels and calculating your own recipe. Even a mathematically tidy average would require assumptions about how the game handles rarity, tier, rounding, and chance. None of those details are supplied.
A practical approach is to reserve items you already intend to use in a compatible rarity-upgrade group before assembling a fusion batch. This is a planning suggestion, not a verified optimal progression route.
Fusion Level improves chances, not certainty
The screenshot associates higher Fusion Level with better output chances. It does not establish a point at which a particular rarity becomes guaranteed.
The key limitation in this Task Bar Cube fusion guide is that promotional probability bars describe the pictured selection and Fusion Level. They are not a permanent probability table. Recheck any odds displayed for your own selection rather than copying a percentage from the promotional image.
Task Bar Cube rarity upgrade counts and input rules
Rarity Upgrade is the advertised route for moving a compatible item to the next rarity without relying on luck. Its inputs must share the required item type and rarity, but their levels can differ. The output is the same item at the next rarity, using the highest input level.
The seven-rarity ladder is Common → Uncommon → Rare → Epic → Legendary → Mythic → Divine.
| Starting rarity | Resulting rarity | Compatible items required |
|---|---|---|
| Common | Uncommon | 3 |
| Uncommon | Rare | 4 |
| Rare | Epic | 5 |
| Epic | Legendary | 6 |
| Legendary | Mythic | 7 |
| Mythic | Divine | 8 |
| Divine | No further rarity upgrade listed | No requirement listed |
These counts describe individual transitions. Three compatible Common items meet the advertised requirement for one Uncommon result; that does not mean three inputs cover every later rarity step.
Check compatibility and the highest level
The promotional example combines six Epic Ornate Crossbows into one Legendary Ornate Crossbow. It illustrates the six-item Epic requirement. Its displayed combat statistics and levels are sample values, not a universal increase that every weapon receives.
Before selecting duplicates, check their exact identities and rarities against the current panel’s requirements. A broad shared category should not replace the panel’s compatibility check.
Count-only example: Twelve compatible Epic items can be divided into two groups of six. Each group matches the advertised Epic-to-Legendary input count. This arithmetic does not establish stat gains, efficiency, or any additional costs.
The highest-level rule is useful when your compatible duplicates have different levels. However, it concerns item level specifically. It does not establish what happens to sockets, inserted gems, or other properties absent from the explanation.
For a known next-rarity target, this Task Bar Cube fusion guide points you toward the rarity panel first, because that panel explicitly describes a predictable rarity result.
Task Bar Cube tier upgrade costs and success chances
Tier Upgrade addresses a different goal: moving an item to its next tier while keeping its rarity. The promotional screenshot describes a chance-based attempt paid for with Iron, Gold, and Platinum Coins. Costs increase with rarity and tier.
| Tier-upgrade detail | Supported description | How to use it |
|---|---|---|
| Successful result | Item advances to its next tier and retains rarity | Choose this panel when tier is your target |
| Payment | Uses Iron, Gold, and Platinum Coins | Check each required currency separately |
| Cost scaling | Costs grow with rarity and tier | Read the cost for the selected item |
| Failed attempt | Coins are spent | Budget for an attempt that may fail |
| Screenshot values | Shows a 22% chance and 18/12/6 costs | Treat these as one promotional example |
The displayed 22% success chance is not a universal tier-upgrade rate. Likewise, the pictured coin amounts do not establish a cost schedule for all equipment.
Before attempting an upgrade, decide whether you can accept spending the displayed coins without gaining a tier. A chance of success is not a promise that a particular number of attempts will work.
The evidence does not establish a failure-pity system, recovery process, or whether failure can downgrade or destroy equipment. It also does not confirm socket or gem preservation. Read the current interface for those details before using an item whose properties you want to retain.
This Task Bar Cube fusion guide therefore treats the coin loss on failure as established advertised behavior while leaving other failure consequences unresolved. Do not extend the rarity panel’s “no luck” description to the tier panel.
Task Bar Cube fusion guide: a pre-action checklist
Choose the panel before choosing the materials. That keeps your selection tied to an equipment goal and makes it easier to notice when an item has another planned use.
| Check | What to inspect | Why it matters |
|---|---|---|
| Intended change | New item, next rarity, or next tier | Each panel offers a different result |
| Selected equipment | Identity, compatibility, rarity, tier, and level | Inputs affect eligibility or the advertised outcome |
| Required commitment | Nine fusion inputs, the relevant rarity count, or displayed coin costs | Requirements differ between operations |
| Current chances | Any probabilities shown for your selected operation | Promotional numbers are sample-specific |
| Valuable properties | Sockets, gems, and anything you need preserved | Preservation rules are not verified |
Use this short decision sequence:
- Want the same item at its next rarity? Check compatible duplicates and the rarity-count table.
- Want a higher tier while retaining rarity? Check the tier panel’s current cost and success chance.
- Want a new item through fusion? Review all nine ingredients and any displayed output probabilities.
- Need a property preserved? Find an explicit current explanation before proceeding.
For example, six compatible Epic Ornate Crossbows fit the advertised rarity-upgrade example. If your goal is a Legendary Ornate Crossbow, compare that option before using those items in a nine-item fusion selection. Fusion’s average-based description does not promise that same targeted result.
There is no supported universal instruction to fuse everything first or always upgrade rarity before tier. Such a route would require verified costs, output formulas, failure rules, and account-specific priorities that the supplied evidence does not provide.
What should you read next?
Continue with the gem socketing guide. Gem sockets add stats to equipment, but capacity and item rarity must be read from the selected item and panel.
Continue with the slow combining workflow guide. The supplied discussion describes repeated equipment combining as slow and requests a faster workflow.
Continue with the inventory and storage guide. Identify which inventory is full before selling items or buying more space.
FAQ
Does fusion guarantee a higher-rarity item?
How many items does a rarity upgrade require?
Does Tier Upgrade change rarity, and what happens on failure?
Will upgrades preserve sockets and gems?
Related Articles
items
Task Bar Cube Gem Socketing: Slots, Stats & Gear Upgrades
Learn what Task Bar Cube confirms about gem sockets, attack and critical-damage gems, compatibility, upgrades, and Library bonuses.
items
Task Bar Cube Storage Guide: Inventory, Sales & Capacity
Find the right inventory limit, compare Gold and Steam Market sales, and see what Task Bar Cube's Inventory Package unlocks.
support
Task Bar Cube Slow Fusion: Combine Status & Batch Planning
Understand Task Bar Cube slow fusion reports, the unconfirmed one-click combine request, and how to plan rarity upgrades and nine-item fusions.
Was this helpful?
Thanks for the feedback!